This new FLIP solver is very powerful, give you scalable liquid fluid simulation. Let’s start with the improvement of the user interface. A plug-in that can simulate water, fire, smoke, and render particles, is really an ambitious goal, you can imagine how difficult programming, and design it's UI. I can share with readers my experience in a shorter time. This time, because I am the PhoenixFD nightly tester. It's been more than six months since my PhoenixFD 2.2 review was published. Lack of state control, it is hard to swap fluid from one state to another.Support for 3ds max's built-in Alembic export. ![]() New force types: Follow Path force, Body Attraction, Morphing forces and Wave Force allow for a variety of effects.Industry-leading, intuitive retiming workflow.Slow down fluid simply by lower the value of time scale.Able to simulate splash, foam, and mist particles take realism to a higher level.Fire has a separate opacity control, create more realistic fire.PCG conservation and massive vorticity can produce more realistic, detailed smoke and explosions.The new FLIP Solver can easily simulate a large scale of water. ![]()
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